Musings on the audio-visual of NieR Automata, a video game.
I’m not a fan games with high-quality graphic. Playing Assassin’s Creed, for example, is exhausting even for a short while. Took me a while to realise that the feelings I get when I play AAA games is similar to how I feel when I’m outside, walking in a busy city with too many noises coming from all direction, too many people about, too many things to see. I can’t take in all these little things, yet my brain just kind of force myself to take them in anyway? It’s tiring. And the same things happens when I play modern games.
So avoided AAA games on principle, and any game that boasts a huge world or detailed graphic. Games that populate their worlds with little intricate details might well make them more lively for some people, but they only drives me mad. I can appreciate them in a good screenshot, but I know I can’t play them in motion.
A week ago, on a ridiculous whim, I started playing NieR Automata.
Automata is an odd game, aesthetically. If you only look at its screenshots, it’s not very pleasing to look at. Washed out colours. Dull atmosphere. It’s set in an earth that’s long destroyed and abandoned. The environment is basically ash, dust, and rust. Even the plant life looks greyed out.
I love it. Continue reading “Life Made Out of Ashes”