One of my story projects is this odd drama-adventure thing about freightship’s drivers in a world where humans have abandoned the ground and created numerous floating cities in the sky. About a month ago I was having problem solidifying one of its characters. I don’t have a lot of ideas on how to work with her, and for some reason I was also thinking, “Hey, it’s been a while since I last played that weird solo RPG thing.” I figured, what the heck, kill two birds with one stone.
So I started up the game with the character and world from my project. It went out pretty well. The end result is definitely not what I was expecting, and it actually built up more things to write the actual story project on.
I didn’t intend to show this to anyone at first, so wording might be slightly wonky, confusing, et cetera. And it contains some half-assed lore details, because I was basically writing by the seat of my pants. But either way, here’s the full game I ended up with. For a neater view, I made a Gingko tree out of it.
Continue reading “A Game of Hikikomori: Flying Cities Edition”