Pause, Ahead

Game mini-review of Pause Ahead by Askii Soft.

I’ve recently been introduced to this strange little platformer game, titled Pause Ahead. (Kongregate link, I’m sure you can find it in Newgrounds and Armor Games or your other flash games portal)

It’s a flash game, which means, it’s not very big. It’s a platformer game with old-school graphic and old-school background music. You’ll think you’ve seen this many time before.

And you’ll be wrong.


Just remember: once you pause, there is nothing you can do to change your path. Let the chips fall where they may. Hopefully not directly onto a spike.

It has a very unique mechanic, pausing. And with it you have to pass through sequences of devilishly and cleverly designed puzzles. To be frank, this brilliant little game is, by far, the most satisfyingly hard game I’ve had in ages.

But that’s not just the best thing about this game. Its story, narrative, is surprisingly deep. About a quarter through, you will not meet some (or perhaps just one? two?) new character who take over the narration. Or maybe he’s talking to you. Or maybe he hacked the system just to establish some communication with the player, as a last resort.

I won’t spoil you, but I think  I can ramble a paragraph full of speculation and it still won’t say a thing about the game.


But you know what the best thing about it is? The music. I’m not exaggerating when I say that this game probably has the best video game music that I’ve ever heard in a video game, used as a video game BGM. Old-school-style chiptunes. According to the statistic, I’ve died over 600 times, often replaying the same level with the same music over and over and over again. The music hasn’t gotten old yet.

In fact, I haven’t actually beaten the game yet. Be right back. Final boss is hard.

Game Paused


Webcomics that I read

I’ve been having  a colossal amount of free time lately (in a way), and as such, I’ve fallen to that notorious habit of refreshing the same page over and over again, waiting for that one update.

Anyway, here’s a list of some of the webcomics that I follow, in case anyone else also have a colossal amount of free time. There are a-plenty which I’ve completely forgotten about, no doubt.

I’ve also been, for some reason, reading the original Sherlock Holmes novels by Sir Arthur Conan Doyle in my massive free time. It’s available in Project Gutenberg.

I feel useless

School’s out, which means I don’t get to see people. Just lying around in my house, doing my personal projects. But nothing is good anymore. I’m learning French, but there’s no joy to it. Playing games, reading books of all kinds (history,  nineteen century literature,  zombies, etc), reading people’s blog. Nothing’s satisfying. Except maybe for the occasional philosophical arguments I do with myself, but that, by nature, doesn’t happen all the time.

But tonight I’ve been on Touhou Patch translating stuffs for, like, four hours. It feels strangely liberating.

I really should do this more often.

Berjalan-jalan di Malam Hari Stupa Teratai [Terjemahan Touhou]

蓮台野夜行 ~ Ghostly Field Club.
Rendai-no Yakou ~ Ghostly Field Club
Berjalan-jalan di Malam Hari Stupa Teratai ~ Klub Ladang Berhantu

Terjemahan dari CD Album ZUN yang kedua, Ghostly Field Club. Cerita ZUN yang pertama ada Maeribel Hearn dan Usami Renko. Judul Jepangnya emang seaneh itu. Serius. Kalau di bahasa Jepangnya mungkin lebih nyambung, tapi sebagai penerjemah, tugasku hanya nerjemahin, jadi…

Gaya nerjemahin sama yang sebelumnya, tapi yang ini rada ngebut. Maaf kalau ada yang rasanya aneh, atau salah nerjemahin. Terjemahan ini, sama ama yang sebelumnya, dari bahasa Inggris terjemahan kafka-fuura, dan dari Touhou Wiki.

Kalau ada saran, tambahan, kritik, apalah, silahkan di comment.

Continue reading “Berjalan-jalan di Malam Hari Stupa Teratai [Terjemahan Touhou]”