Where I ramble a bit about the dark

Copied-pasted from my journal because I can’t be bothered to rewrite it in a form that makes sense. Just so that the first post in this blog isn’t stupid a rant about passwords

Gone Home. Hey let me talk about Gone Home a bit. It’s basically a game about snooping around a house, right? It’s not at all a horror, or at least I believe it’s not at all a horror. It takes place in a large unfamiliar house, in the middle of the storm, and you’re completely alone. So, yeah. Say what you like, it’s a scary experience. You never know what’s going to be at the other side of the door, and even though the whole time you’ve been there it’s really have been nothing but room after rooms, you can’t just throw out the itch that something’s going to pop up and surprise you at the next turn.

The Stanley Parable has similar feelings, even though you’re basically cooped up in a controlled environment with a convincing voice edging you on. There’s that fear you get that you’re doing something very wrong and the game’s going to catch you red-handed. With a jumpscare. Oh please not the jumpscares.

It could just be me, but I’m kind of scared of things going very wrong. Flying objects that shouldn’t be flying, a shadow that’s not supposed to be there, the narrator noted that you can’t see your own feet in a first-person game. That sort of things.

Anyway, back to Gone Home. Most of the lights in the house were off, so there are that moments of rubbing around blindly trying to find the light switch. It’s blessedly positioned near the door most of the times, but there’s still that small, controlled, rising panic that you’re going to be stuck in the darkness. And even when you turn the lights on there’s that moment of holding your breath, wondering what you’re going to find in the room. Wondering where you’ll find yourself in.

Stark contrast, I suppose, to games like, letssee, BioShock. Or at least BioShock after the first few hours. You get used to the flickering lights and the mangled corpses and zombified people trying to kill you. It didn’t get any less grotesque, good job BioShock, but it lost that sense of flailing-in-the-dark as Gone Home is. Which I guess a good thing considering how BioShock is played, so yeah, good job you two.

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