Game mini-review of Pause Ahead by Askii Soft.
I’ve recently been introduced to this strange little platformer game, titled Pause Ahead. (Kongregate link, I’m sure you can find it in Newgrounds and Armor Games or your other flash games portal)
It’s a flash game, which means, it’s not very big. It’s a platformer game with old-school graphic and old-school background music. You’ll think you’ve seen this many time before.
And you’ll be wrong.
Just remember: once you pause, there is nothing you can do to change your path. Let the chips fall where they may. Hopefully not directly onto a spike.
It has a very unique mechanic, pausing. And with it you have to pass through sequences of devilishly and cleverly designed puzzles. To be frank, this brilliant little game is, by far, the most satisfyingly hard game I’ve had in ages.
But that’s not just the best thing about this game. Its story, narrative, is surprisingly deep. About a quarter through, you will not meet some (or perhaps just one? two?) new character who take over the narration. Or maybe he’s talking to you. Or maybe he hacked the system just to establish some communication with the player, as a last resort.
I won’t spoil you, but I think I can ramble a paragraph full of speculation and it still won’t say a thing about the game.
But you know what the best thing about it is? The music. I’m not exaggerating when I say that this game probably has the best video game music that I’ve ever heard in a video game, used as a video game BGM. Old-school-style chiptunes. According to the statistic, I’ve died over 600 times, often replaying the same level with the same music over and over and over again. The music hasn’t gotten old yet.
In fact, I haven’t actually beaten the game yet. Be right back. Final boss is hard.